Tutorial#
Hereâs a short precis of how to run lldb if you are familiar with the gdb command set. We will start with some details on lldb command structure and syntax to help orient you.
Command Structure#
Unlike gdbâs command set, which is rather free-form, we tried to make the lldb command syntax fairly structured. The commands are all of the form:
<noun> <verb> [-options [option-value]] [argument [argument...]]
The command line parsing is done before command execution, so it is uniform across all the commands. The command syntax for basic commands is very simple, arguments, options and option values are all white-space separated, and either single or double-quotes (in pairs) are used to protect white-spaces in an argument. If you need to put a backslash or double-quote character in an argument you back-slash it in the argument. That makes the command syntax more regular, but it also means you may have to quote some arguments in lldb that you wouldnât in gdb.
There is one other special quote character in lldb - the backtick. If you put backticks around an argument or option value, lldb will run the text of the value through the expression parser, and the result of the expression will be passed to the command. So for instance, if âlenâ is a local int variable with the value 5, then the command:
(lldb) memory read -c `len` 0x12345
will receive the value 5 for the count option, rather than the string âlenâ.
Options can be placed anywhere on the command line, but if the arguments begin with a â-â then you have to tell lldb that youâre done with options for the current command by adding an option termination: âââ. So for instance, if you want to launch a process and give the âprocess launchâ command the ââstop-at-entryâ option, yet you want the process you are about to launch to be launched with the arguments â-program_arg valueâ, you would type:
(lldb) process launch --stop-at-entry -- -program_arg value
We also tried to reduce the number of special purpose argument parsers, which sometimes forces the user to be a little more explicit about stating their intentions. The first instance youâll note of this is the breakpoint command. In gdb, to set a breakpoint, you might enter
(gdb) break foo.c:12
to break at line 12 of foo.c, and:
(gdb) break foo
to break at the function foo. As time went on, the parser that tells foo.c:12 from foo from foo.c::foo (which means the function foo in the file foo.c) got more and more complex and bizarre, and especially in C++ there are times where thereâs really no way to specify the function you want to break on. The lldb commands are more verbose but also more precise and allow for intelligent auto completion.
To set the same file and line breakpoint in LLDB you can enter either of:
(lldb) breakpoint set --file foo.c --line 12
(lldb) breakpoint set -f foo.c -l 12
To set a breakpoint on a function named foo in LLDB you can enter either of:
(lldb) breakpoint set --name foo
(lldb) breakpoint set -n foo
You can use the âname option multiple times to make a breakpoint on a set of functions as well. This is convenient since it allows you to set common conditions or commands without having to specify them multiple times:
(lldb) breakpoint set --name foo --name bar
Setting breakpoints by name is even more specialized in LLDB as you can specify that you want to set a breakpoint at a function by method name. To set a breakpoint on all C++ methods named foo you can enter either of:
(lldb) breakpoint set --method foo
(lldb) breakpoint set -M foo
To set a breakpoint Objective-C selectors named alignLeftEdges: you can enter either of:
(lldb) breakpoint set --selector alignLeftEdges:
(lldb) breakpoint set -S alignLeftEdges:
You can limit any breakpoints to a specific executable image by using the ââshlib <path>â (â-s <path>â for short):
(lldb) breakpoint set --shlib foo.dylib --name foo
(lldb) breakpoint set -s foo.dylib -n foo
The âshlib option can also be repeated to specify several shared libraries.
Suggestions on more interesting primitives of this sort are also very welcome.
Just like gdb, the lldb command interpreter does a shortest unique string match on command names, so the following two commands will both execute the same command:
(lldb) breakpoint set -n "-[SKTGraphicView alignLeftEdges:]"
(lldb) br s -n "-[SKTGraphicView alignLeftEdges:]"
lldb also supports command completion for source file names, symbol names, file names, etc. Completion is initiated by a hitting a TAB. Individual options in a command can have different completers, so for instance, the ââfile <path>â option in âbreakpointâ completes to source files, the ââshlib <path>â option to currently loaded shared libraries, etc. We can even do things like if you specify ââshlib <path>â, and are completing on ââfile <path>â, we will only list source files in the shared library specified by ââshlib <path>â.
The individual commands are pretty extensively documented. You can use the help command to get an overview of which commands are available or to obtain details about specific commands. There is also an apropos command that will search the help text for all commands for a particular word and dump a summary help string for each matching command.
Finally, there is a mechanism to construct aliases for commonly used commands. For instance, if you get annoyed typing:
(lldb) breakpoint set --file foo.c --line 12
you can do:
(lldb) command alias bfl breakpoint set -f %1 -l %2
(lldb) bfl foo.c 12
We have added a few aliases for commonly used commands (e.g. âstepâ, ânextâ and âcontinueâ) but we havenât tried to be exhaustive because in our experience it is more convenient to make the basic commands unique down to a letter or two, and then learn these sequences than to fill the namespace with lots of aliases, and then have to type them all the way out.
However, users are free to customize lldbâs command set however they like, and since lldb reads the file ~/.lldbinit at startup, you can store all your aliases there and they will be generally available to you. Your aliases are also documented in the help command so you can remind yourself of what youâve set up.
One alias of note that we do include by popular demand is a weak emulator of gdbâs âbreakâ command. It doesnât try to do everything that gdbâs break command does (for instance, it doesnât handle foo.c::bar. But it mostly works, and makes the transition easier. Also, by popular demand, it is aliased to b. If you actually want to learn the lldb command set natively, that means it will get in the way of the rest of the breakpoint commands. Fortunately, if you donât like one of our aliases, you can easily get rid of it by running (for example):
(lldb) command unalias b
I actually also do:
(lldb) command alias b breakpoint
so I can run the native lldb breakpoint command with just b
The lldb command parser also supports ârawâ commands, where, after command options are stripped off, the rest of the command string is passed uninterpreted to the command. This is convenient for commands whose arguments might be some complex expression that would be painful to backslash protect. For instance, the âexpressionâ command is a ârawâ command for obvious reasons. The âhelpâ output for a command will tell you if it is ârawâ or not, so you know what to expect. The one thing you have to watch out for is that since raw commands still can have options, if your command string has dashes in it, youâll have to indicate these are not option markers by putting âââ after the command name, but before your command string.
lldb also has a built-in Python interpreter, which is accessible by the âscriptâ command. All the functionality of the debugger is available as classes in the Python interpreter, so the more complex commands that in gdb you would introduce with the âdefineâ command can be done by writing Python functions using the lldb-Python library, then loading the scripts into your running session and accessing them with the âscriptâ command.
Having given an overview of lldbâs command syntax, we proceed to lay out the stages of a standard debug session.
Loading a Program into lldb#
First we need to set the program to debug. As with gdb, you can start lldb and specify the file you wish to debug on the command line:
$ lldb /Projects/Sketch/build/Debug/Sketch.app
Current executable set to '/Projects/Sketch/build/Debug/Sketch.app' (x86_64).
or you can specify it after the fact with the âfileâ command:
$ lldb
(lldb) file /Projects/Sketch/build/Debug/Sketch.app
Current executable set to '/Projects/Sketch/build/Debug/Sketch.app' (x86_64).
Setting Breakpoints#
Weâve discussed how to set breakpoints above. You can use help breakpoint set to see all the options for breakpoint setting. For instance, we might do:
(lldb) breakpoint set --selector alignLeftEdges:
Breakpoint created: 1: name = 'alignLeftEdges:', locations = 1, resolved = 1
You can find out about the breakpoints youâve set with:
(lldb) breakpoint list
Current breakpoints:
1: name = 'alignLeftEdges:', locations = 1, resolved = 1
1.1: where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405, address = 0x0000000100010d5b, resolved, hit count = 0
Note that setting a breakpoint creates a logical breakpoint, which could resolve to one or more locations. For instance, break by selector would set a breakpoint on all the methods that implement that selector in the classes in your program. Similarly, a file and line breakpoint might result in multiple locations if that file and line were inlined in different places in your code.
The logical breakpoint has an integer id, and its locations have an id within their parent breakpoint (the two are joined by a â.â, e.g. 1.1 in the example above).
Also, the logical breakpoints remain live so that if another shared library were to be loaded that had another implementation of the âalignLeftEdges:â selector, the new location would be added to breakpoint 1 (e.g. a â1.2â breakpoint would be set on the newly loaded selector).
The other piece of information in the breakpoint listing is whether the breakpoint location was resolved or not. A location gets resolved when the file address it corresponds to gets loaded into the program you are debugging. For instance if you set a breakpoint in a shared library that then gets unloaded, that breakpoint location will remain, but it will no longer be resolved.
One other thing to note for gdb users is that lldb acts like gdb with:
(gdb) set breakpoint pending on
That is, lldb will always make a breakpoint from your specification, even if it couldnât find any locations that match the specification. You can tell whether the expression was resolved or not by checking the locations field in âbreakpoint listâ, and we report the breakpoint as âpendingâ when you set it so you can tell youâve made a typo more easily, if that was indeed the reason no locations were found:
(lldb) breakpoint set --file foo.c --line 12
Breakpoint created: 2: file ='foo.c', line = 12, locations = 0 (pending)
WARNING: Unable to resolve breakpoint to any actual locations.
You can delete, disable, set conditions and ignore counts either on all the locations generated by your logical breakpoint, or on any one of the particular locations your specification resolved to. For instance, if we wanted to add a command to print a backtrace when we hit this breakpoint we could do:
(lldb) breakpoint command add 1.1
Enter your debugger command(s). Type 'DONE' to end.
> bt
> DONE
By default, the breakpoint command add command takes lldb command line commands. You can also specify this explicitly by passing the ââcommandâ option. Use ââscriptâ if you want to implement your breakpoint command using the Python script instead.
This is a convenient point to bring up another feature of the lldb command help. Do:
(lldb) help break command add
Add a set of commands to a breakpoint, to be executed whenever the breakpoint is hit.
Syntax: breakpoint command add <cmd-options> <breakpt-id>
etc...
When you see arguments to commands specified in the Syntax in angle brackets like <breakpt-id>, that indicates that that is some common argument type that you can get further help on from the command system. So in this case you could do:
(lldb) help <breakpt-id> <breakpt-id> -- Breakpoint ID's consist major and
minor numbers; the major etc...
Breakpoint Names#
Breakpoints carry two orthogonal sets of information: one specifies where to set the breakpoint, and the other how to react when the breakpoint is hit. The latter set of information (e.g. commands, conditions, hit-count, auto-continueâŚ) we call breakpoint options.
It is fairly common to want to apply one set of options to a number of breakpoints. For instance, you might want to check that self == nil and if it is, print a backtrace and continue, on a number of methods. One convenient way to do that would be to make all the breakpoints, then configure the options with:
(lldb) breakpoint modify -c "self == nil" -C bt --auto-continue 1 2 3
Thatâs not too bad, but you have to repeat this for every new breakpoint you make, and if you wanted to change the options, you have to remember all the ones you are using this way.
Breakpoint names provide a convenient solution to this problem. The simple solution would be to use the name to gather the breakpoints you want to affect this way into a group. So when you make the breakpoint you would do:
(lldb) breakpoint set -N SelfNil
Then when youâve made all your breakpoints, you can set up or modify the options using the name to collect all the relevant breakpoints.
(lldb) breakpoint modify -c "self == nil" -C bt --auto-continue SelfNil
That is better, but suffers from the problem that when new breakpoints get added, they donât pick up these modifications, and the options only exist in the context of actual breakpoints, so they are hard to store & reuse.
A even better solution is to make a fully configured breakpoint name:
(lldb) breakpoint name configure -c "self == nil" -C bt --auto-continue SelfNil
Then you can apply the name to your breakpoints, and they will all pick up these options. The connection from name to breakpoints remains live, so when you change the options configured on the name, all the breakpoints pick up those changes. This makes it easy to use configured names to experiment with your options.
You can make breakpoint names in your .lldbinit file, so you can use them to can behaviors that you have found useful and reapply them in future sessions.
You can also make a breakpoint name from the options set on a breakpoint:
(lldb) breakpoint name configure -B 1 SelfNil
which makes it easy to copy behavior from one breakpoint to a set of others.
Setting Watchpoints#
In addition to breakpoints, you can use help watchpoint to see all the commands for watchpoint manipulations. For instance, we might do the following to watch a variable called âglobalâ for write operation, but only stop if the condition â(global==5)â is true:
(lldb) watch set var global
Watchpoint created: Watchpoint 1: addr = 0x100001018 size = 4 state = enabled type = w
declare @ '/Volumes/data/lldb/svn/ToT/test/functionalities/watchpoint/watchpoint_commands/condition/main.cpp:12'
(lldb) watch modify -c '(global==5)'
(lldb) watch list
Current watchpoints:
Watchpoint 1: addr = 0x100001018 size = 4 state = enabled type = w
declare @ '/Volumes/data/lldb/svn/ToT/test/functionalities/watchpoint/watchpoint_commands/condition/main.cpp:12'
condition = '(global==5)'
(lldb) c
Process 15562 resuming
(lldb) about to write to 'global'...
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped
* thread #1: tid = 0x1c03, 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16, stop reason = watchpoint 1
frame #0: 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16
13
14 static void modify(int32_t &var) {
15 ++var;
-> 16 }
17
18 int main(int argc, char** argv) {
19 int local = 0;
(lldb) bt
* thread #1: tid = 0x1c03, 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16, stop reason = watchpoint 1
frame #0: 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16
frame #1: 0x0000000100000eac a.out`main + 108 at main.cpp:25
frame #2: 0x00007fff8ac9c7e1 libdyld.dylib`start + 1
(lldb) frame var global
(int32_t) global = 5
(lldb) watch list -v
Current watchpoints:
Watchpoint 1: addr = 0x100001018 size = 4 state = enabled type = w
declare @ '/Volumes/data/lldb/svn/ToT/test/functionalities/watchpoint/watchpoint_commands/condition/main.cpp:12'
condition = '(global==5)'
hw_index = 0 hit_count = 5 ignore_count = 0
(lldb)
Starting or Attaching to Your Program#
To launch a program in lldb we use the âprocess launchâ command or one of its built in aliases:
(lldb) process launch
(lldb) run
(lldb) r
You can also attach to a process by process ID or process name. When attaching to a process by name, lldb also supports the ââwaitforâ option which waits for the next process that has that name to show up, and attaches to it
(lldb) process attach --pid 123
(lldb) process attach --name Sketch
(lldb) process attach --name Sketch --waitfor
After you launch or attach to a process, your process might stop somewhere:
(lldb) process attach -p 12345
Process 46915 Attaching
Process 46915 Stopped
1 of 3 threads stopped with reasons:
* thread #1: tid = 0x2c03, 0x00007fff85cac76a, where = libSystem.B.dylib`__getdirentries64 + 10, stop reason = signal = SIGSTOP, queue = com.apple.main-thread
Note the line that says â1 of 3 threads stopped with reasons:â and the lines that follow it. In a multi-threaded environment it is very common for more than one thread to hit your breakpoint(s) before the kernel actually returns control to the debugger. In that case, you will see all the threads that stopped for some interesting reason listed in the stop message.
Controlling Your Program#
After launching, we can continue until we hit our breakpoint. The primitive commands for process control all exist under the âthreadâ command:
(lldb) thread continue
Resuming thread 0x2c03 in process 46915
Resuming process 46915
(lldb)
At present you can only operate on one thread at a time, but the design will ultimately support saying âstep over the function in Thread 1, and step into the function in Thread 2, and continue Thread 3â etc. When we eventually support keeping some threads running while others are stopped this will be particularly important. For convenience, however, all the stepping commands have easy aliases. So âthread continueâ is just âcâ, etc.
The other program stepping commands are pretty much the same as in gdb. Youâve got:
(lldb) thread step-in // The same as gdb's "step" or "s"
(lldb) thread step-over // The same as gdb's "next" or "n"
(lldb) thread step-out // The same as gdb's "finish" or "f"
By default, lldb does defined aliases to all common gdb process control commands (âsâ, âstepâ, ânâ, ânextâ, âfinishâ). If we have missed any, please add them to your ~/.lldbinit file using the âcommand aliasâ command.
lldb also supported the step by instruction versions:
(lldb) thread step-inst // The same as gdb's "stepi" / "si"
(lldb) thread step-over-inst // The same as gdb's "nexti" / "ni"
Finally, lldb has a run until line or frame exit stepping mode:
(lldb) thread until 100
This command will run the thread in the current frame till it reaches line 100 in this frame or stops if it leaves the current frame. This is a pretty close equivalent to gdbâs âuntilâ command.
A process, by default, will share the lldb terminal with the inferior process. When in this mode, much like when debugging with gdb, when the process is running anything you type will go to the STDIN of the inferior process. To interrupt your inferior program, type CTRL+C.
If you attach to a process, or launch a process with the ââno-stdinâ option, the command interpreter is always available to enter commands. It might be a little disconcerting to gdb users to always have an (lldb) prompt. This allows you to set a breakpoint, etc without having to explicitly interrupt the program you are debugging:
(lldb) process continue
(lldb) breakpoint set --name stop_here
There are many commands that wonât work while running, and the command interpreter should do a good job of letting you know when this is the case. If you find any instances where the command interpreter isnât doing its job, please file a bug. This way of operation will set us up for a future debugging mode called thread centric debugging. This mode will allow us to run all threads and only stop the threads that are at breakpoints or have exceptions or signals.
The commands that currently work while running include interrupting the process to halt execution (âprocess interruptâ), getting the process status (âprocess statusâ), breakpoint setting and clearing (â breakpoint [set|clear|enable|disable|list] âŚâ), and memory reading and writing (â memory [read|write] âŚâ).
The question of disabling stdio when running brings up a good opportunity to show how to set debugger properties in general. If you always want to run in the âno-stdin mode, you can set this as a generic process property using the lldb âsettingsâ command, which is equivalent to gdbâs âsetâ command. For instance, in this case you would say:
(lldb) settings set target.process.disable-stdio true
Over time, gdbâs âset command became a wilderness of disordered options, so that there were useful options that even experienced gdb users didnât know about because they were too hard to find. We tried to organize the settings hierarchically using the structure of the basic entities in the debugger. For the most part anywhere you can specify a setting on a generic entity (threads, for example) you can also apply the option to a particular instance, which can also be convenient at times. You can view the available settings with âsettings listâ and there is help on the settings command explaining how it works more generally.
Examining Thread State#
Once youâve stopped, lldb will choose a current thread, usually the one that stopped âfor a reasonâ, and a current frame in that thread (on stop this is always the bottom-most frame). Many the commands for inspecting state work on this current thread/frame.
To inspect the current state of your process, you can start with the threads:
(lldb) thread list
Process 46915 state is Stopped
* thread #1: tid = 0x2c03, 0x00007fff85cac76a, where = libSystem.B.dylib`__getdirentries64 + 10, stop reason = signal = SIGSTOP, queue = com.apple.main-thread
thread #2: tid = 0x2e03, 0x00007fff85cbb08a, where = libSystem.B.dylib`kevent + 10, queue = com.apple.libdispatch-manager
thread #3: tid = 0x2f03, 0x00007fff85cbbeaa, where = libSystem.B.dylib`__workq_kernreturn + 10
The *
indicates that Thread 1 is the current thread. To get a backtrace for
that thread, do:
(lldb) thread backtrace
thread #1: tid = 0x2c03, stop reason = breakpoint 1.1, queue = com.apple.main-thread
frame #0: 0x0000000100010d5b, where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405
frame #1: 0x00007fff8602d152, where = AppKit`-[NSApplication sendAction:to:from:] + 95
frame #2: 0x00007fff860516be, where = AppKit`-[NSMenuItem _corePerformAction] + 365
frame #3: 0x00007fff86051428, where = AppKit`-[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 121
frame #4: 0x00007fff860370c1, where = AppKit`-[NSMenu performKeyEquivalent:] + 272
frame #5: 0x00007fff86035e69, where = AppKit`-[NSApplication _handleKeyEquivalent:] + 559
frame #6: 0x00007fff85f06aa1, where = AppKit`-[NSApplication sendEvent:] + 3630
frame #7: 0x00007fff85e9d922, where = AppKit`-[NSApplication run] + 474
frame #8: 0x00007fff85e965f8, where = AppKit`NSApplicationMain + 364
frame #9: 0x0000000100015ae3, where = Sketch`main + 33 at /Projects/Sketch/SKTMain.m:11
frame #10: 0x0000000100000f20, where = Sketch`start + 52
You can also provide a list of threads to backtrace, or the keyword âallâ to see all threads:
(lldb) thread backtrace all
You can select the current thread, which will be used by default in all the commands in the next section, with the âthread selectâ command:
(lldb) thread select 2
where the thread index is just the one shown in the âthread listâ listing.
Examining Stack Frame State#
The most convenient way to inspect a frameâs arguments and local variables is to use the âframe variableâ command:
(lldb) frame variable
self = (SKTGraphicView *) 0x0000000100208b40
_cmd = (struct objc_selector *) 0x000000010001bae1
sender = (id) 0x00000001001264e0
selection = (NSArray *) 0x00000001001264e0
i = (NSUInteger) 0x00000001001264e0
c = (NSUInteger) 0x00000001001253b0
As you see above, if you donât specify any variable names, all arguments and locals will be shown. If you call âframe variableâ passing in the names of a particular local(s), only those variables will be printed. For instance:
(lldb) frame variable self
(SKTGraphicView *) self = 0x0000000100208b40
You can also pass in a path to some subelement of one of the available locals, and that sub-element will be printed. For instance:
(lldb) frame variable self.isa
(struct objc_class *) self.isa = 0x0000000100023730
The âframe variableâ command is not a full expression parser but it does
support a few simple operations like &
, *
, ->
, []
(no
overloaded operators). The array brackets can be used on pointers to treat
pointers as arrays:
(lldb) frame variable *self
(SKTGraphicView *) self = 0x0000000100208b40
(NSView) NSView = {
(NSResponder) NSResponder = {
...
(lldb) frame variable &self
(SKTGraphicView **) &self = 0x0000000100304ab
(lldb) frame variable argv[0]
(char const *) argv[0] = 0x00007fff5fbffaf8 "/Projects/Sketch/build/Debug/Sketch.app/Contents/MacOS/Sketch"
The frame variable command will also perform âobject printingâ operations on variables (currently we only support ObjC printing, using the objectâs âdescriptionâ method. Turn this on by passing the -o flag to frame variable:
(lldb) frame variable -o self (SKTGraphicView *) self = 0x0000000100208b40 <SKTGraphicView: 0x100208b40>
You can select another frame to view with the "frame select" command
(lldb) frame select 9
frame #9: 0x0000000100015ae3, where = Sketch`function1 + 33 at /Projects/Sketch/SKTFunctions.m:11
You can also move up and down the stack by passing the âârelativeâ (â-râ) option. And we have built-in aliases âuâ and âdâ which behave like their gdb equivalents.